Chapter 316 "Interstellar Fire" (for Feishan and Liuxue 3/3)
After arranging the handle matters, Zhong Ming began to continue writing the design documents for the new game.
This strategy game, called "Star Tinder", is set in the distant future.
In the future era, humans have mastered the interstellar voyage technology, but accidentally encountered alien civilizations. The entire earth civilization encountered a catastrophe. An interstellar fleet escaped from heaven because they were performing long-distance exploration missions, but they have completely lost contact with the earth world. They dare not even send a contact signal to the earth world because they are worried that they will be discovered by alien civilizations and chased, and can only escape all the way to the endless space.
Or maybe, this interstellar fleet is the only civilized fire of humans on Earth in the universe.
While voyage to endless space, the Starfleet needed to stay on some suitable planets to replenish energy. However, when a strange planet was descending to replenish fuel, the fleet was suddenly besieged by the indigenous Zerg on the planet, and the starship was severely damaged. Fortunately, after sacrificing many people, it still repelled the Zerg's attack.
The interstellar spacecraft has been severely damaged and the existing conditions are almost impossible to repair. People can only choose to stay on this planet for the time being, build a base here, try to restore the current scientific and technological trees of human beings, and re-produce the key components used for interstellar voyage.
But immediately during the observation, everyone discovered a panic fact: the star of this planet is already at the end of its life and is about to become a red giant, which means that helium flashes may occur at any time inside it. Once the helium flash occurs, the entire planet, including the humans on the planet, will be swallowed by flames, and the last trace of fire in the universe will be extinguished.
Humans face the dual threat of helium flash and Zerg, and different voices have also been produced within humans. Now, there is a need for someone to make a decision for the last human being.
The player will play the role of the commander, and under the helium flash that may explode at any time, concentrate manpower as much as possible to restore the technology tree, and at the same time fight against the Zerg and lead humans to escape from the sky.
The entire game is divided into three stages: the first stage, integrating human power, repelling the Zerg's attack, establishing a base, and maintaining the normal operation of the base; the second stage, developing technology, mining resources, shaping internal conflicts in many crises, and implementing escape plans; the third stage, the escape plan is successful, and humans leave the dangerous range of helium flash, looking for the next planet, or continuing to drift into endless space.
"Star Tinder" is a strategy simulation game. Its gameplay is somewhat similar to "Ice Age", but the story background and game content are completely different.
Players need to play the role of human commander, make a series of major decisions (what plan is adopted, how to deal with someone’s rebellion, etc.), deal with emergencies (problems with energy mines, Zerg invasion, etc.), and finally achieve the ultimate goal of "preserving human fire".
The game will be launched on the GS1 platform first, and will be launched on the PC platform in one month. At the same time, the price on the GS1 platform will be twice as cheaper than on the PC: the price on the GS1 platform is 98, and the price on the PC is 198.
On the GS1 platform, players can get the best gaming experience with the latest elite controller. Through the circular touchpad on the controller, players can accurately choose the placement of the building, which is not inferior to the mouse in terms of convenience.
This is also a benefit adopted to promote the gs1 platform.
...
Soon, the game's big framework was found.
Zhong Ming also drew the basic gameplay concept diagram of the game and finalized the general art style of the entire game.
The game takes place on a desolate planet in the universe. This planet is much smaller than the Earth, only 1/3 of the size of the Earth. The surface dunes are full of gravel, and there is no stable liquid water body. Under the dunes are hard rocks.
The density of this planet is higher than that of the Earth, and its gravity is about 3/4 of that of the Earth.
The atmosphere on the planet is mainly carbon dioxide, thin and cold, with sand and dust suspended in it, and dust storms often occur every year.
Compared with the earth, its geological activities are inactive, and most of the surface landforms were formed during the more active periods in ancient times, with dense craters, volcanoes and canyons.
Its northern and southern hemispheres are significantly different: the south is an ancient highland full of craters and mountains, while the north is mainly plains. Both poles have extreme crowns composed mainly of water and ice, and the dry ice covered on it will grow with the season.
Most of the time, players see the vast and desolate surface of this planet. The bases established by humans will continue to expand to the distance. Players can also send a group of people to build mining resources in the distance, and of course they may also be at risk of encountering Zergs.
Zhong Ming roughly planned the game framework and called everyone from Weiguang Studio to have a meeting.
After roughly telling the design ideas of this game, Zhong Ming began to assign tasks.
The art concepts in the game are all led by Jiang Wanna's art group. When designing art concept drawings, including human clothing, vehicles, spacecraft, and Zerg's appearance, they all have to be uniquely designed. Of course, these art concepts can be referred to some of the existing games. There are also many games in this world that are similar science fiction themes, but they cannot be used directly.
Fu Xing'an's design team must carefully consider the processes, events and technology trees in the entire game. As an important aspect of the simulation strategy game, the technology trees directly affect the difficulty, rhythm and player's gameplay strategy, and must be considered repeatedly.
In addition, artificial intelligence modules are also needed in the game to assist players in making some choices.
In Zhong Ming's idea, this is a relatively hardcore game. When players build buildings, click on technology trees, and make choices, they may have an impact on their future actions, and may be unfriendly for beginners.
Therefore, an artificial intelligence module should be added to the game to assist players in completing some operations.
For example, when a player wants to build a collection site, the artificial intelligence module will provide the player with several relatively good locations and explain the advantages and disadvantages of each location. Of course, the player can also be willful in the place they like, but the artificial intelligence will clearly point out the risks that this location may face.
When players face different choices, artificial intelligence will also remind players that there are many options to choose from, and artificial intelligence will be very patient to answer.
Chapter completed!