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Four hundred and fortieth chapters all-round hitter

In the current official data of the Autumn Trio Conference, Takashi Nishino's hit rate and long-distance hit rate are ranked first in the 10 hit rate with more than 10 hit rate.

"Play rate" is the proportion of hits and total hits.

"Long-strike rate" is used to measure the long-strike ability of a hitter, that is, the destructive power of a hitter.

The way to calculate the hit rate is to divide the hit rate. As long as there are enough hits, the hit rate will be correspondingly high.

However, the calculation method of long-distance hit rate is different. Instead, dividing the hit number by the number of home runs, the first thing to do is to calculate the number of home runs.

Multiply one hit by 1.

Double the number of hits by 2.

Multiply the triple hits by 3.

Multiply the number of home runs by 4.

Add all the home runs and divide the hits, and you can get the long hit rate of a hitter.

Judging from the formula, the long-term hit rate is generally higher than the hit rate, and it also appears in the form of a decimal. In theory, it may exceed 1, but it is difficult to achieve more than 1 in actual events.

Even Babe Ruth, the greatest hitter in the American Professional Baseball team, has a "only" 0.6898 career long-term play rate.

One-base hit is the most hit type of hits the hitters have ever played in their baseball career.

In the professional baseball arena, a player's long-term playing rate of more than 0.500 per season is considered excellent.

There is a large gap in strength between Japanese high schools and baseball schools, and the data will be much higher. It is considered to be a strong player with long-term playing ability, and the general long-term playing rate is above 0.600.

As of the third game just now, Tetsu Nishino's long-distance playing rate was around 0.750.

Although the first home run at the individual autumn conference has not yet appeared, no opponent will deny his long-distance ability.

But among the passers-by, some people still have doubts, thinking that it would be very contradictory for those who have played home runs without home runs in a game.

"He hits such a good blow, there should be no problem with hitting a home run, right?"

How to understand the ability and performance of hitters has always been a problem that baseball game designers cannot solve in the last century.

According to the algorithm logic, professional baseball players who have full data can play low-level games, and it is unreasonable to have one hit and one home run without a single home run.

After all, all the strong shots have been shot, and those with weak shots are not just about to hit.

But the reality is that a professional baseball team who has hit 30 games in a single season has suffered as many as 100 strikeouts in the season, and even more are eliminated.

If the game is designed to compare the ability value and play the game, the home run will probably not be stopped. If a 5 or 6 hit is no problem, the player will soon get bored.

But if the player joins the random state, the player will shout "system bureau" and his character's ability will be deliberately weakened.

This dilemma was not solved until Sony Game Designer talked with a senior Japanese professional baseball catcher.

In layman's terms, when the hitter strikes, there are two states: "full force swing" and "control stick".

If you want to slam your home run with all your strength, the area of ​​the bat will naturally be smaller, while the control bat will be the opposite.

Few people praise the bats who can beat 30 in a single season for good control. Generally speaking, they say that the batting point is very accurate and the bat straps are strong.

With all-out strikes, Kong Zhen and ordinary fights will inevitably increase.

Previously, Tetsu Nishino chose to swing his full strength, and often in a situation where he could not retreat. At those times, he might benefit even more.

Now he is the team's four-shot hitter, and he is facing a large number of difficult balls. If the chance is not good, of course, it is more cost-effective to control the bat and push.

In baseball big data, pulling and hitting with all your strength is the most effective way to hit a long hit or home run.

However, coaches from top to bottom in Japan encourage the fighters to control the bat and hit the attack ball by pushing, drawing, sweeping, knocking, and chopping.

In addition to baseball tradition, Asian physical fitness, attack tactics and other factors, the player's personal talent is also an important reason.

To some extent, it is more physically talented.

During the U18 training camp, hit coach Takahiro Kota admired Tetsu Nishino and believed that he had the potential to become a home run hitter.

You need to be tall and tall, choose the ball, react and have strength.

Such an excellent talent would be a waste if you only act as a tactical hitter, so Kotatsuhiro suggested that Takashi Nishino go all out to develop.

In Kotatsuho's view, even if Takashi Nishino's playing rate drops below 20%, as long as he hits a home run in a few games, it will be profitable.

However, Xiaozhen Chonghong ignored that Baishan High School was not a county-level private baseball star such as the new college.

The new academy can accept a player with a 20% play rate into the center to play as the main gun, and Baishan High School does not have the conditions allowed.

U18 strike coach Tsuhiro Kota hopes that Takashi Nishino will focus on his personal scores and strive for home runs with all his strength, making his personal data a little better.

Even if 10 hits are exchanged for only 1 home run, it is beneficial to the evaluation of future professional baseball.

There is not only Coach Koji Tohok, who holds this view, but many fans who only know about Takashi Nishino because of the "Kaziyuan 1-year home run record" and hope that he can continue to hit the ball continuously.

As the main player and four battalions, Tetsu Nishino always puts the team first.

As long as it is not a particularly good opportunity, he will play steadily and avoid reckless and full swing.

The first home run of the personal autumn conference has not yet appeared, and actually Tetsu Nishino didn't care much.

Of course he will swing his baton with all his might when he can hit a home run. If he can barely force himself, he will forget it.

Originally, there were fewer home runs in the autumn local conferences of various prefectures and counties. At present, more than 30 teams in the three conferences have only played 8 teams in total, and an average of less than 0.3 teams per team.

In high school baseball decades ago, strong hitters were often avoided by their opponents, and it was normal to get four bad balls and be taken to the lead.

Many anime works that began to be serialized in that era also described this phenomenon, giving a large number of people the inherent impression that "those who beat the enemy are actually going to be admitted to a lot."

The high-school pitcher misses, and it is difficult to get a nine-meter grid. How dare they throw the ball into the good ball area when facing a strong hitter, and they also want to create strikeouts or ordinary hits.

This logic is deeply rooted, but reality is another scene.

Since the beginning of the new century, especially in the past 10 years, there have been fewer and fewer non-tactical intentional four-bad balls in high school from Jiaziyuan to local conferences.

Growing up in the environment of social media and quality education, individualism is prevalent among the new generation of high school baseball players, and their thinking has not been overly solidified.

If you really go to a local conference, you will find that weak teams and weak pitchers will still shoot into the good ball zone when facing strong teams and strong hitters.

Being bombed and being beaten will continue to shoot the ball well, but you will dodge a little.

For example, the captain of the Sage High School, Rio Taketani, broke the record-breaking Ishikawa Conference finals by 4 home runs.

According to people's previous logic, he should have deliberately planned to be allowed to first base with four bad balls, but the reality is that his opponent did not give up on winning the number of exits in the entire game.

The situation of Tetsu Nishino is similar, or in other words, this is the current trend of high school baseball in Japan.

In every play, the balls Nishino Tetsuki can't be all obviously bad. Even if he dodges, there will always be corner kicks.

In the summer, he usually lets go and chooses four bad balls to the base based on the good ball area in the presiding judge.

After receiving guidance at U18, follow the stick and try to hit the ball.

During the U18 training camp, Tetsu Nishino won the best nine players in the Asian Youth Championship, and after returning, his attack strength became even more refined.

It can be seen from the data that Tetsu Nishino's four bad balls have significantly fewer bases, replaced by one base hit and Fan's out.

At the expense of a little reduction in the rate and personal home run data, hit more timely hits that lead the team to the line.

Despite suppressing his own swing, he still scored excellent results, with 7 hits in 10 hits, with a hit rate of 70%, the first in Sanchong County.

The increasingly comprehensive attack on Tetsu Nishino has become the four sticks with a sense of stability in the team.

In the rest seat of Baishan.

Seeing that his attack on the field was about to end, Takashi Nishino began to wear the catcher protective gear and stood up and wait.

After a while.

"Three out!"

"Off and defense exchange!"
Chapter completed!
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